A downloadable game for Windows

Arminger Rhodes wants to revive his hit Broadway play 'Somniloquy'.

But after such a long break from the world of showbiz, can his poor subconscious carry the load?

Made to celebrate the IGMC returning (with no ambitions of winning), it's just a small game with a playtime of about 30 mins.

  • Custom drawn battlers and battle effects
  • Undertale battle system by SmRndmDude
  • 4 possible endings

Download

Download
Somniloquy.zip 350 MB

Comments

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Hello,

I streamed your game the other day. The menu music was really pleasant, but was pretty swiftly undermined by the use of a commonly used Kevin Macleod song - though I suppose for a free project, it's excusable.

Unfortunately, due to my strict time limit, I didn't really get much of a chance to critique the game since the intro seems to be a bit of a slow burn. I did find the use of a script as the window screen to be a very nice touch, and interacting with the NPCs and determining what the best thing to say to them was compelling.

Anyways, you can watch my stream below. You can use the time stamps to skip to when I start playing your game. Also, I just want to apologize for not informing you about my stream sooner.

I streamed with the dev present, so here are my notes for the record:

  • +Cute concept, nothing too complex but engaging.
  • +The writing worked well for me and had fun moments.
  • +The presentation is okay, nothing great or bad, but that in itself is praise considering the graphics are a bit of a mishmash of sources and styles.
  • +The combat system was a bit on the unfair side (especially with hitboxes) but it was a refreshing change from the usual. I did enjoy guessing what attitude the enemy was having, tho a few I had to kind of guess at random.
  • +The windowskin being script paper was a very cute touch.
  • +The music was cool!
  • -Some moves are clearly wacked out, to mind come the lady's attacks being a bit too harsh for being the first encounter, especially the cigarettes'. The second fight had two, the "pines" attack's hitboxes were a mess, and the consecutive blue and orange lines attack was UNREASONABLY quick and I barely had time to process what was happening. 
  • -The ending was fairly abrupt, but nothing I can really complain about considering this was a 1 week quick development.
  • -The lack of any saving system really screwed me over when I accidentally quit the game via misclick :T

For what it was announced to me as (a silly little thing with low effort in a week) was a lot more enjoyable than I expected! I could see this being longer with more polish no problem if that's ever the direction you want to go in.

Sharing my little YT vid of my shot at the game! 

Really love the mechanics at work here and if you decide to keep it moving I think this game will only get better!